Moreover, dissent goes a few steps further, as World B is an almost geographic replica of the first Final Fantasy‘s setting, World A (albeit dotted with arenas ripped out of its characters’ fragmented memories for no rhyme or reason). For example, one of the battlefields in World B is a devastated moonscape. Why is such a location on a planet with atmosphere? Well, it’s because it was taken from Cecil Harvey’s memories: a character who traveled to the moon in Final Fantasy IV. Without a multiverse, there would be no memories to draw from.
Now, since characters left, right and center die in dissent, you may be wondering how the series canonically in the Final Fantasy franchise without breaking the space-time continuum. Well, time works differently in World B, and that plot point is used to insert new canon into older titles. Everyone is caught in an endless cycle of battles, death, resurrection and amnesia. They hardly remember where they came from or why they are fighting and just know they have to fight. But after what is implied as countless battle cycles, the ending of the first game explicitly mentions the various heroes and villains returning to their respective worlds. Everyone except the Warrior of Light, that is. He was created on World B by Cid of the Lufaine (a character retroactively added to reissues of the first Final Fantasy) and anchored in one of the heroes of World A from the original Final Fantasy. From there, Dissidia Final Fantasy NT pulls them all back for another round.
without a Final Fantasy multiverse, dissent wouldn’t make much sense and would definitely be a very different spin-off series from a narrative standpoint.
Final Fantasy XIV and the Collaborative Connection
Now that we have the general existence of a . have confirmed Final Fantasy multiverse (or the strong possibility of its existence), it’s time to tackle a particularly popular fan theory question: Is Final Fantasy XIV the root of the Final Fantasy multiverse?
It’s no secret that Square Enix loves things Final Fantasy XIV full of shared content. Players have gone on quests and collected gear ripped from properties such as: Yo-Kai watch and garo. Square Enix also tends to team up with… well… itself and put the results in Final Fantasy XIV. Lightning and Noctis, for example, showed up for limited-time events in the game, but those instances hardly prove that the game was in the midst of some sort of Final Fantasy bandage. After all, Lightning can enter the iconic get-ups of characters like Cloud, Yuna and Lara Croft Lightning Returns: Final Fantasy XIII. Does that mean her tailor is in the center of one? Final Fantasy or Square Enix multiverse? Probably not, since those crossover costumes are all optional DLC (and probably ultimately intended to advertise various games owned by Square). All Lightning and Noctis demonstrate in their Hydaelyn vacations is how the difference Final Fantasy worlds are connected.
Lightning and Noctis visited Hydaelyn thanks to the Interdimensional Rift (the same ones Gilgamesh, Omega, and Shinryu use to get around), and they’re not the only characters to take an interdimensional tour. The storm blood expansion introduced the Aetherial Rift: a raid dungeon hosted by a surprisingly friendly Omega (friendly because he tests players) before trying to stamp them out of existence). Omega’s control of the Rift allows gamers to take on recreations of the past Final Fantasy game bosses, including Chaos, Kekfa, Exdeath, and the Phantom Train. Again, you might assume that these crossovers imply that Hydaelyn rests in the middle of the multiverse. Instead, they most likely suggest that Omega visited or used network knowledge from different worlds to create these arenas, lending credence to the theory that most of the Omegas seen in the franchise are the same killbot or somehow interacting with them. are connected to each other. Square Enix also apparently just likes to reference/advertise its older titles.
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